Theatre Royal · The Tabletop · By Desire of the Audience
Snarekin
or, A Hundred & Fifty-One Creatures Cut From Card
Every monster is a jointed card puppet on brass pins. Every room is a scene change. Every fight is a performance, and the house keeps count.
- I
The Garden in which things are gathered
Take a monster out to the forest, the wheat field, the fishing spot or the mine and harvest with a click. No timers, no energy bar. The higher its level, the rarer the finds.
- II
The Props Room in which nothing is born knowing
Wood, grain, fish and ore become keys, bread and draughts. Monster loot becomes moves. No species comes with a moveset: you craft every ability, and each one you equip is spent from stock.
- III
The Tour in which a key is spent
Twenty dungeons, four rooms and a boss apiece. Wipe and you're thrown out of the theatre, but anything you caught or looted on the way is yours to keep.
- IV
The Cast List in which colour is earned
A species you've only met is printed Penny Plain. Catch one and it comes Twopence Coloured. Shinies turn up in tinsel, one in five hundred and twelve.
- V
The Nursery in which an egg is kept warm
Leave two in the daycare. The egg hatches as you win fights, and either parent can pass on its species.
- ¶
Entr'acte: The House in which you are watched
The stalls fill as you win and empty as you lose. A full house throws bread on stage, cheers for extra XP, and now and then simply jeers.
- Turn-based, no reflexes
- Same species, same level, same stats
- One type each, nine in all
- Played solo
Dramatis Personae · Twenty of 151
The Company
- Shiny!
Emberling
FireA coal-warm newt the size of a teacup; its crest is the only flame it owns.
- Shiny!
Dewpuppet
WaterA water sprite on strings, dripping from its own control bar.
- Shiny!
Vinemarrow
GrassA marrow that got up and walked out of the kitchen garden.
- Shiny!
Sparkwick
ElectricA chamberstick candle burning blue-white; it gutters when frightened.
- Shiny!
Glimmoth
LightA small moth whose abdomen is a lit gas mantle.
- Shiny!
Propface
NeutralThe comedy mask from the props basket, still grinning on its stick.
- Shiny!
Cinderjaw
FireA cast-iron parlour stove; the grate is its teeth.
- Shiny!
Curtainmaw
DarkThe house curtain itself, gathered into a mouth and hungry.
- Shiny!
Blazemaw
FireA pantomime dragon: two stagehands under one painted head.
- Shiny!
Mistback
WaterA fog-whale drifting over the stage with a lighthouse on its back.
- Shiny!
Puddlerig
WaterA brass diving suit walking around with nobody inside.
- Shiny!
Clayhorn
EarthA minotaur turned on a potter’s wheel.
- Shiny!
Surgehorn
ElectricA nursery rocking horse with a unicorn’s horn.
- Shiny!
Chargeback
ElectricA tin wind-up robot that marches until it falls over.
- Shiny!
Draftling
WindA bedsheet ghost blown along by a draught.
- Shiny!
Breezewing
WindA folded paper crane that unfolded its own wings.
- Shiny!
Lumenjaw
LightA carved pumpkin lantern with a crooked grin.
- Shiny!
Voidtail
DarkA black cat with its back up and a tail like a question mark.
- Shiny!
Gloomjaw
DarkThe Punch and Judy crocodile, a glove puppet all teeth.
- Shiny!
Murkrig
DarkThe puppeteer’s own two hands, reaching down with the strings.
Tap a print to colour it in. Every so often one comes off the press in tinsel.
The other 131 are waiting in the wings.
From the Print Shop
Nine Inks
Every creature is printed in one watercolour ink, and only one. No dual types, no hidden numbers. The arrows show who wins.
- Fire
- scorches Grass, drowns in Water
- Water
- douses Fire, shorts on Electric
- Grass
- roots through Earth, burns
- Earth
- grounds Electric, stops Wind
- Electric
- boils Water, dies in Earth
- Wind
- flattens Grass, breaks on Earth
- Light
- beats Dark, and is beaten by it
- Dark
- the same in reverse: strike first
- Neutral
- the penny-plain ink: gives nothing, takes nothing
The Company Will Appear At
The Grand Tour
- Tier I
- Ember GroveFireTop of the bill: Cinderjaw
- Tidepool CaveWaterTop of the bill: Tideknot
- Wheatstalk HollowGrassTop of the bill: Rootcrown
- Tier II
- Flooded MineEarthTop of the bill: Boulderback
- Static QuarryElectricTop of the bill: Voltusk
- Gale CliffsWindTop of the bill: Breezeshell
- Prop Storage VaultsNeutralTop of the bill: Plastershell
- Tier III
- Sunken RuinsDarkTop of the bill withheld
- Prism TowerLightTop of the bill withheld
- Umbral CatacombsDarkTop of the bill withheld
- Marshback DepthsWaterTop of the bill withheld
- Loam VaultEarthTop of the bill withheld
- Flutterhaven PeakWindTop of the bill withheld
- Tier IV
- Cinder WastesFireTop of the bill withheld
- Thornroot LabyrinthGrassTop of the bill withheld
- Voltaic SpireElectricTop of the bill withheld
- Tier V · Positively final appearances
- The Deep CurtainDarkTop of the bill withheld
- Murkwell PitDarkTop of the bill withheld
- Radiant SanctumLightTop of the bill withheld
- Backstage AbyssNeutralTop of the bill withheld
Every dungeon is open from the first night. The keys to the far ones need rarer materials, which your monsters will only find once they've grown.
Box Office Now Open
Reserve Your Seat
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